Suck it Up

My work on SUCK IT UP:

  • Coding a variety of different systems and feature in Unity (C#).
  • Worked extensively with the physics engine.
  • Working with a variety of agentic code tools to greatly speed up production.
  • Worked on optimization to ensure smooth performance on low end devices.
  • Writing code with an emphasis on SOLID principles.
  • Working with Dependency Injection.
  • Quickly prototyping and implementing gameplay logic.

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