My work on SUCK IT UP:
- Coding a variety of different systems and feature in Unity (C#).
- Worked extensively with the physics engine.
- Working with a variety of agentic code tools to greatly speed up production.
- Worked on optimization to ensure smooth performance on low end devices.
- Writing code with an emphasis on SOLID principles.
- Working with Dependency Injection.
- Quickly prototyping and implementing gameplay logic.


